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Tursiops Truncatus
IconAlliedDolphin
350px
Skree'ee!
Faction AlliedLogoThumb Allied Nations
Unit Type Aquatic Animal
Designation Anti Submarine
Tier 1
Production Building Seaport
Secondary Ability Breaching
File:AbilityAlliedDolphin.png
Jumps over hindrances or dangerous situations
Cost $500
Production Time 0:05
Heroic Upgrade Sonar Screwdriver
• Can repair friendly ships, +10 HP/s
Dev. Status Original RA3 Unit
Country of Origin  GreatBritainthumb United Kingdom
Trained at  Carmichael Aqualabs, Glasgow
Key Features  » WP100 Sonic Disruptor
 » Portable Surveillance Array
 » Microchip ensures visibility on Radar
 » Form-Fitting Streamlined "Uniform"
 » Shiny beach balls for training off-missions

"Skree'ee--eee, eeek!" (Lit. "Freedom at any cost!")

- Dolphin Motto

Tactical Analysis Edit

  • Sonic disruptors: Allied dolphins are expert fighters, well-trained with the sonic disruptor weapons custom-fitted around their flippers and dorsal fin. These weapons fire rapidly and are effective against all type of ships, without causing any environmental side-effects.
  • The high-flying high jump: The Allies' specially-trained dolphins have truly mastered the technique of leaping forth from out of the waves. They can jump much higher and farther than their civilian brethren, which presents a variety of tactical benefits.
  • Superior scan range: While dolphins are formidable combatants, they are primarily used for battlefield reconnaissance. Between their natural speed and their top-of-the-line surveillance equipment, they can locate hostile forces well before they themselves are spotted--then quickly report back to base by back swimming in a tail-stand.
  • Bred for battle: Because dolphins lack any sort of monetary system, they have not requested any sort of financial compensation, and they also provide their own training instructors. As a result, dolphins are extremely cheap for the Allies to field; all the human elements of the Allied Nations need to provide is the sonic harness, due to the dolphin's lack of thumbs.

WWIII Operational History Edit

"Skeee'tc, eek, eeee, ee, eek!" (Lit. "So long and thanks for all the fish!")

- Babelfish the Dolphin, after a meal before heading back into combat

When famed, if slightly unstable, marine biologist William McTavish the Third invented his sonar communication system so he could personally tell the aquatic mammals in tank four to stop squeaking at four in the morning, nobody could have expected the results; the Dolphins talked back! After trial runs in the Scotland-based Carmichael Aqualabs, McTavish took his invention to open waters with an Allied military observer to share his findings; not only could dolphins speak back through his device, but the things they were saying had immediate military value.

The Soviet Union, they said, had made enemies not just all over the world, but under the water as well, their industrial excess polluting the seas and ruining natural habitats. "We too," they said, "are being invaded by their Akula submarines." This led to an unparalleled development in mankind's history; for the first time, two species were united as equals so they could beat up communists.

Though initially met with scepticism, the Allies' plans to use dolphins in open naval warfare against the Soviet Union is widely held today as one of the finest, most forward-thinking military initiatives of the last quarter century. Though the decision is not without controversy, to this day, Allied officials continue to staunchly defend their research-and-development into training eager dolphin volunteers, insisting that they have taught these creatures to defend themselves and their aquatic homes.

File:DolphinArtwork.jpg
Notwithstanding the ongoing ethical debate, Allied dolphins - fitted with specially made, fully-waterproof sonic disruptor technology -- are indisputably effective. With proper training, these intelligent and vaguely patriotic creatures can quickly and accurately relay the coordinates of foreign sea vessels, and in groups, they can do battle with surprisingly effective results.

The Dolphins' sonic weaponry acts almost like a physical underwater jackhammer, pounding enemy targets until they begin to break apart. The dolphins are able to ignore the weapon frequencies and still communicate effectively with each other and their commanders even in the midst of all-out war versus the likes of their worst enemies, the Soviet Union's Akula-class submersibles.

The Soviets have expressed open frustration with the dolphin warfare, however, and continue to experiment with new ways of combating these swift and brave creatures. For example, their new Stingray strike craft are known to send dangerous levels of electricity coursing through the waters -- yet, in turn, the Allies' dolphins can leap high and far up and out of the water, out of harm's way.

A generation of sailors and war veterans once said that dolphins have no place on the modern battlefield, and that conventional ships and weapons are far superior in every way. However, after one now-famous dolphin single-flipperedly sank a Soviet dreadnought off the coast of Brighton Beach, only the Soviet Union's loudest propagandists still cling to this belief. (For her noble sacrifice, Puddles McIntyre posthumously received the Allies' most prestigious medal.)

Late in 1968, a fully branch of the Allied Navy was dedicated to the Dolphin military, complete with its own rank system and unique set of military honours (mostly revolving around being fed fish.) The Dolphin is so integrated into Allied culture, a political cartoon was made referencing the formation of the Federalist party, showing McCarthy as a dolphin jumping over a waterlogged donkey and elephant, which led to the Federalist party taking the dolphin as its symbol. For their part, the dolphins seem determined to continue the fight against the Soviet Union, as well as the Empire who, they point out, hunt and eat dolphins.

Post-War Operational History Edit

With the end of WWIII, dolphins have been commended for their outstanding valour and commitment to the Allies in the war. Their rewards have been numerous, the most notable ones being a much higher raise in fish, as well as the stocking of additional beach balls at Seaports. Additionally, recent improvements in sonic technology have greatly augmented the performance of the Dolphins' harnesses.

Rear Admiral Squeeky has proposed to the Allied Navy that dolphins be trained to operate deeper underwater, rising only to breathe. He explained that this would reduce dolphin casualties and better avoid enemy fire, as well as allowing dolphin strike forces to sneak behind lines. This has been approved and widely done, but the Allied Navy has also sent out warnings that the Sonic Disruptor can't be used underwater without deafening the dolphin in question and requires a few seconds to get to the surface, so dolphin attacks are no longer instantaneous.

In addition, Carmichael Aqualabs has recently developed a set of tools that fit over a dolphin's harness, allowing dolphins to manipulate objects with considerable dexterity. The tools have caught on, and one such tool used by dolphins while in combat is known as the sonar screwdriver. This tool allows dolphins to conduct repairs to friendly ships, patching up damage in areas that a human would have trouble reaching. The only thing is that the tools require extensive training to use properly, as several accidents involving the use of such tools has shown.

Just the StatsEdit

Dolphin
Detector(250), Submarine
Cetacean Infantry
Cost 500
Build Time 0:05
Health 100
Speed 100
Armour Type Infantry
Sonic Disruptor
Effective(150%/Submarines), Sub Hunter
Burst
Range 250
RPS 1
Damage 15
Suppression 0
DPS 15
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AlliedLogo
Allied Nations Peacekeeping Divisions

Italics designate Paradox-Exclusive units and structures.

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Heavy Aircraft Pulsar Drone MissileMesofortress GunshipAchilles Superiority FighterHeisenberg Assault CopterQuasar DroneFalcon Command Helicopter
Watercraft DolphinHydrofoilSwan Amphibious PlaneAssault LanderAssault DestroyerSubhunter FrigateAlert IcebreakerAircraft Carrier
Structures Construction YardPower PlantBoot CampOre RefineryArmour FacilityAirbaseStrategic Air CommandSeaportDefence BureauAeronautics ComplexExperimental WorkshopCommand HubChronosphereProton Collider
Defences BarricadeSecurity GateReductMultigunner TurretSpectrum TowerGAP TowerSingularity TowerCryo TowerGrand Collider
Protocols Allied Protocols
Surveillance Sweep/Air Recon SweepChemical MortarsSurgical StrikeAirborne AttackBlitzkrieg!Cryo SatDisinformationGPS LockTime BombChrono SwapWire-Guided Missile StrikeMicrowave BurstGOOP StrikeClockstopShrink VortexChrono Rift
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