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Dreadnought-class Missile Cruiser
IconSovietDreadnought
File:SovietDreadnoughtIngame.png
Dreadnought, launching its deadly missiles
Faction SovietLogoThumb Soviet Union
Unit Type Capital Ship
Designation Bombardment Ship
Prerequisites
Production Building Naval Yard
Secondary Ability Ignore Safety Protocols/Follow Protocols
File:AbilitySovietDreadnought.png File:AbilitySovietDreadnought2.png
Higher rate of fire, damages Dreadnought/Normal fire mode
Cost $2000
Production Time 0:30
Heroic Upgrade Molot V4N anti-ship missile
Dev. Status RA3 Original Unit
Country of Origin  RussianSFSRthumb Russian SFSR
Manufactured at  Citizens Shipyard, Leningrad
Key Features  » V4 Molot cruise missile array
 » Emergency firing overrides
 » Crew Library w/ inspirational texts
 » Fumigated triple bunk beds
 » Electronic Public Address System

"If Lenin could see us now!!"

- Nostalgic Dreadnought captain

Tactical Analysis[]

  • Fire from the Skies: With their three long-range ballistic rocket launchers, Dreadnoughts need not do battle in large numbers in order to devastate most anything at sea or on land. The rocket launchers can reach far inland, although they cannot acquire forces that somehow manage to close ranks.
  • Captain's Wrath: In their zeal, Dreadnought captains have been known to overload their Molot V4 launch mechanisms as they lay waste to the Union's enemies. In so doing they substantially augment the Dreadnought's firing rate, though the launch mechanisms sustain electrical and mechanical damage in the process. By that time, however, there is usually no enemy left to fight back. Such "noble disregard" for "worldly things" on the captain's part has only added to the Dreadnought's notoriety.
  • Steady, Comrades: A series of gyroscopic devices, massive shock-absorbing thrusters, and pneumatic actuators compensate for the recoil of the mighty Molot V4s and allow the rockets to reach their target with impressive accuracy at a devastating rate, even while the ship is at full steam. The rockets travel so quickly that they cannot be acquired by anti-aircraft weapons while in flight.
  • A Lumbering Beast: The Dreadnought is not the swiftest or most manoeuvrable vessel on the ocean. His massive size makes him slower to get up to full steam, turn, and stop than many lighter, more agile ships. He is therefore vulnerable in frontline naval engagements despite his toughness, and should be teamed with submarine escorts whenever possible.

WWIII Operational History[]

When the first Molot V4 rocket screamed across the gray Siberian sky and obliterated its target--a crude plywood mock-up of a medium-size patrol boat incongruously assembled hundreds of kilometres from the nearest ocean--the military leaders in attendance viewed the burning splinters with the pride of a parent watching a beloved child win a Formation championship. Amongst the circle of beaming faces, however, one steadily grew dour as additional test runs were carried out. For Master Shipwright Sergei Kondakov, the unbridled success of the V4 meant that top military leadership would soon be knocking on his door, requesting the next evolution of the weapon, and he already know what they would be asking for. Firing these behemoths from solid rock at a stationary target was one thing. Compensating for their thrust on an unstable platform at the mercy of the roiling ocean would, he knew at that moment, would be the greatest technical challenge of his career. This was the moment in which the modern Dreadnought was conceived.

DreadnoughtConcept

Black and white photograph of a Dreadnought taken by an Allied plane

An imposing sea-hulk by every means, the Dreadnought had already made a name for himself in various engagements by proving virtually unsinkable when matched against other warships. Teaming up with the deadly Soviet Akula-class submarines provided protection from flanking attacks, ensuring the Dreadnought's reputation as one of the most formidable forces on the water. While he was devastating in sea-to-sea combat, however, one can still think back to a time when he lacked the capability to strike inland targets. However, the days of Dreadnoughts turning broadsides with their cannons are long gone thanks to Kondakov's work. Selecting the largest standard ship chassis in the Soviet Navy was the easiest decision of the process for Kondakov. No other vessel was capable of handling the mighty bulk of the Molot V4, much less scores of them. Even so, fitting the launch mechanism onto the ship was a herculean task. Taking into account the supply line of rockets stored below the mechanism, Kondakov and his team had to completely reconfigure every deck.

In the end they managed to make the impossible a reality. Yet the sacrifices they made, such as reducing the crew's living quarters and eliminating an auxiliary latrine, earned the Dreadnought a few unfortunate nicknames among enlisted men. Nevertheless, Dreadnought officers are noted for being extremely proud of their service to the Union. Despite the triumphs achieved by the Soviet engineering team, Kondakov considered the Dreadnought only a partial victory. The mighty recoil of the fearsome Molot V4s made any degree of accuracy at even modest speeds unattainable. Thus, the Dreadnought was forced to come to a full stop before launching a volley, a manoeuvre that could put both the ship and crew at significant risk during a combat situation. The potential loss of such a high-expense siege platform and, to a lesser extent, the men on board, would drive Kondakov to push the limits of Soviet innovation even further. By incorporating the jet propulsion mechanics of the Soviet MiG fighter, redesigned to use a steam-based thrust mechanism, Kondakov's team developed a system of precisely-defined shock absorption that would counteract the kickback of the Molot V4.

With rapidly-increasing budget concerns and military leaders breathing down his neck, Kondakov unveiled the Dreadnought to the world in a spectacular display of wanton destruction. Before the charred remains of a mock coastal outpost could even wash ashore, the Dreadnought had become a thing of legend. All of a sudden this new model of Dreadnought could quite literally swim circles around coastal defences while pounding them with ballistic rockets. The legend would only grow with the Molot V4-equipped Dreadnought's performance in battle. The captains of such vessels quickly gained a reputation for patriotism and courage, as the Dreadnought's rain of fire crushed Soviet opposition across the globe. The ship's imposing bulk could hardly be missed when cresting an oceanic horizon, quickly adding yet another weapon to the already-impressive arsenal: fear. In the years to come, watching an entire fleet flee from the shadow of an oncoming Dreadnought would become a commonplace occurrence. The powerful Molot V4, however, ensured that some targets would never have a chance to escape. Barracks, power plants, refineries, fortress walls--anything that cannot pick up and move is subject to the Dreadnought captain's mercy.

Post-War Operational History[]

VM-SovietDreadnought

Fanmodel of the Dreadnought, made by V.Metalic.

Originally, Dreadnoughts were supposed to be armed with S-18 anti-ship missiles, but due to severe issues with compatibility and reliability they were scrapped early into the Third World War. This meant that for most of the war, Dreadnoughts lacked any sort of proper anti-ship ordnance, being forced to employ their V4 missiles in a less-than-effective fashion against other warships in naval engagements, something that proved to the Soviet Union's detriment in several engagements with the Imperial Navy.

Only recently, now that the war has ended, has a replacement finally been developed in the form of the new Molot V4N, a variant of the Molot V4 with guidance systems to track moving targets and an armour piercing warhead designed to penetrate ship armour. Testing has shown the V4N performs satisfactorily against other ships, and the Soviet Navy hopes to have all Dreadnoughts armed with these missiles as soon as possible. However, because they have only recently begun production and still have a few unsolved issues, they are still in short supply, meaning that only a few Dreadnoughts have the new missiles.

Famous Ships[]

CCCP Groznjy - Took part in The Silent War. Rammed the ANV Florida, sinking both ships.

CCCP Irkutsk - Part of the Soviet Baltic Fleet. Fought in the War in Scandinavia and the Battle of Brighton, where Century Bombers sunk it.

CCCP Novosibirsk - Flagship of the White Sea Fleet, Commander Moskvin's grave. Sunk during the Battle of New York.

CCCP Murmansk - Flagship of the Soviet West Arctic Fleet. The Soviet-Imperial ceasefire was signed on it.

CCCP Kiev - Fought and sunk in the Battle of Brighton by "Eee-ee-eeeeek" dolphin pod.

CCCP Perm- Part of the Soviet Baltic Fleet. Fought in the Battle of Brighton and the Battle of Gibraltar. Sunk in the Battle of Gibraltar.

CCCP Tbilisi - Part of the White Sea Fleet. Fought and sunk by Century Bombers in the Battle of Brighton.

CCCP Stalingrad - Part of the Soviet Eastern Pacific Expeditionary Fleet. Fought in the Battle of the Bering Strait and the Battle of Gibraltar.

CCCP Burnyy - Part of the Soviet Eastern Pacific Expeditionary Fleet. Fought in the Battle of the Bering Strait and the Battle of Gibraltar. A refueling accident in port caused the ship to explode, sinking him.

CCCP Astrakhan - Part of the Soviet Mediterranean Navy, badly damaged by Agent Tanya during the Operation in Cannes.

CCCP Arkhangelsk - Part of the Soviet Reserve Bombardment Fleet. Fought in the Battle of Gibraltar.

CCCP Baku - Part of the Soviet Reserve Bombardment Fleet. Fought in the Battle of Gibraltar.

CCCP Vladivostok - Part of the Soviet Reserve Bombardment Fleet. Fought in the Battle of the Bering Strait and the Battle of Gibraltar.

Just the Stats[]

Dreadnought
Degenerating(25/Secondary Only)
Bombardment Attack
Cost 2500
Build Time 0:25
Health 750
Speed 60
Armour Type Heavy Armour
V4 Molot
Knock-Back, Splash, Intimidating(100), Indirect, Reload(3/8s)
Blast
Range 200/500
RPS 1
Damage 35
Suppression 100
DPS 35
V4 Molot(secondary mode)
Knock-Back, Splash, Intimidating(100), Indirect, Reload(3/8s)
Blast
Range 200/500
RPS 2
Damage 35
Suppression 100
DPS 70
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SovietLogo
Soviet Union Red Army

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