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Heavy Defender

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Heavy Defender
IconAlliedHeavyDefender
AN HeavyDefender
The Heavy Defender
Faction AlliedLogoThumb Allied Nations
Unit Type Infantry
Designation Anti Vehicle/Anti Infantry
Tier 1
Production Building Boot Camp
Secondary Ability Deploy/Pack Up
AbilityAlliedMCVAbilityAlliedPackUp
Deploy machine gun, immobile/Use grenade launcher, mobile
Cost $300
Production Time 0:05
Heroic Upgrade Improved munitions
• Machinegun gains Line Fire
• Increased grenade damage
Dev. Status Textured
Country of Origin  Francethumb France
Trained at  Joffre Army Base, Strasbourg
Key Features  » "FN-MIN" 7.62mm machine gun
 » M79 "Blooper" grenade launcher
 » Collapsible "Poilu" portable foxhole
 » Personal shaving kit (usually discarded)
 » Lunch box (comes with stew)

"Where do I set up?"

- Heavy Defender

Tactical Analysis Edit

  • Deploy and Fire: Conditioned to the rough conditions of trench warfare, Heavy Defenders are ideal defensive troops. When properly emplaced, they can easily hold off large numbers of enemy infantry, and are even effective against lighter vehicles. However, they must first deploy to be effective, which takes time.
  • Take Caution: Because of the weight of their heavy armour and extra equipment, Heavy Defenders travel much slower than most infantry. Their grenade launcher packs a punch against light vehicles, but little else.
  • Mobile Machine Gun Nest: When deployed into his personal bunker or garrisoning a building, however, the Heavy Defender truly comes into his own. His machine gun will tear straight through infantry and light vehicles, and he has enough range to cut down most attackers without fear of retaliation. When garrisoned, he can even fire at enemy aircraft!
  • Strike Through: Experienced Heavy Defenders are issued better munitions, namely special armour piercing bullets that can strike through multiple targets, as well as grenades that pack more explosives.

Operational HistoryEdit

HeavyDefenderPainting

A sketch of a French Heavy Defender

When faced with the Soviet attack during the Second World War, the Allied Nations had a choice; hit and run, or stand and fight. The Allies choose to use hit and run tactics, using their smaller, lighter and more fuel efficient vehicles to flank, cut off and frustrate the heavier, slower Soviet tank forces. Not everyone was happy with this choice, however; the French wanted nothing more than to stand, hold their ground in massive trench lines and grind the Soviets down against the ever expanding Maginot line.

Fortunately it never came to that, and the Maginot line fell into disrepair. A pity, as if it had been ready, its Grand Cannons may have slowed down the Soviet advance when they came back in '66, though many point out that the line did not cover the area at the Ardennes forest which could in fact be penetrated by tanks on the ground, to say nothing of tanks being carried by Twinblades. After they were liberated, the French immediately worked to repair the Maginot line and reinstate the Maginot Corps, who were incorporated into the Allied Forces as the Heavy Defenders. In addition, the Maginot Line was finally extended to encompass all of France's western borders, closing the gap at the Ardennes at long last, thankfully before anyone could exploit it.

Heavy Defenders are equipped with collapsible, lightweight one man bunkers, a Belgian-German "FN-MIN" machine gun, and an M79 grenade launcher for personal defence. They are expected to be used in a defensive manner, as they take time to set up their bunkers, but can lay down devastating hailstorms of fire once they have deployed.

The Heavy Defenders were originally issued full-metal jacket bullets capable of piercing multiple targets, like the machine guns of World War One. However, the collateral damage of these bullets caused a PR nightmare, and thus now only the most responsible of the Defenders are permitted to use them. These Heavy Defenders are also entrusted with more powerful but more dangerous grenades that deal more damage.

Quotes Edit

Heavy Defender Edit

FanFiction

Turns out units have something to say

This article (Heavy Defender), contains fan-contributed voice script lines and isn't automatically canon. On the other hand, no one said it isn't.

It may or may not be used for Paradox, in either the game or the Lore. Italicized script is canon: non-italicized script is not. Its status and contents may be debated in the the discussion page of the appropriate article.


Upon exiting the Boot Camp Edit

  • Ready to defend!

Select Edit

  • Where do I set up?
  • Trencher reporting.
  • What do you mean, shave?
  • I'm getting trench foot...
  • Live and let live, I say.
  • I can defend anywhere.
  • Just give me a patch of land.
  • Qui vive?

Movement Edit

  • On the double.
  • Finally, I get to move.
  • Was getting tired of the view.
  • I was trained to stay put!
  • Finding a new defense point.
  • Closer to the front, yes?

Garrisoning Structure Edit

  • Good place for my machine gun.
  • It's just a big bunker.
  • Not trench, not bad.
  • Ah, merce.

Deploying Bunker Edit

  • Setting up bunker.
  • You don't want a trench?
  • Nothing will get pass me.
  • Digging in!

Attacking Ground Edit

  • On les aura!
  • For France!
  • Casse-toi!
  • Should have stayed in the trenches!
  • Nique ta mere!

Attacking Air Edit

  • You think you're safe?
  • Bring them down!
  • None shall pass!

Move to attack Edit

  • Over the top!
  • Let's go, let's go!
  • Look out for enemy guns.
  • Oh no, just like Verdun...
  • C'est des conneries!
  • I hate mobile warfare...

In combat Edit

  • I will never bow to tyranny!
  • For France!
  • Cut down like wheat!
  • Allons-y!

Under fire Edit

  • Medic!
  • The mud will infect my wounds!
  • Merde!

Behind the Scenes Edit

The Heavy Defender is inspired by the American GI of Red Alert 2.

Just the StatsEdit

Heavy Defender
NBC Protection
Infantry
Cost 300
Build Time 0:05
Health 250
Speed 50
Armour Type Infantry
M79 Grenade Launcher

Autocannon
Range 180
RPS 1/2
Damage 30
Suppression 8
DPS 15
FN-MIN Machine-Gun
Pinning, Intimidating
Gun
Range 325
RPS 3
Damage 20
Suppression 20
DPS 60
AlliedLogo
AlliedLogo
Allied Nations Peacekeeping Divisions

Italics designate Paradox-Exclusive units and structures.

Infantry Attack DogPeacekeeperJavelin SoldierHeavy DefenderEngineerSpyRiflemanRiot AgentRocketeerTanyaPathfinderRocket Pathfinder
Vehicles MCVProspectorRiptide ACVMultigunner IFVArmoured Response VehiclePavlov Handler TankGuardian TankIcarus Mobile AAAHorizon Artillery TankMirage TankAthena CannonAssault StrikerStewart TankValkyrie Self-Propelled Gun
Experimental Vehicles Particle ExpellerFusion TorchtankBarkhausen ProjectorPlanck CompressorRosen Bridging TankPion Isospin ArrayHiggs MASS TankAres Mobile Solar CannonBohr Wavefunction Adjuster
Aircraft Apollo FighterVindicatorCardinal Transport CopterNightingale CarryallCryocopterLongbow LiberatorCentury Bomber
Heavy Aircraft Pulsar Drone MissileMesofortress GunshipAchilles Superiority FighterHeisenberg Assault CopterQuasar DroneFalcon Command Helicopter
Watercraft DolphinHydrofoilSwan Amphibious PlaneAssault LanderAssault DestroyerSubhunter FrigateAlert IcebreakerAircraft Carrier
Structures Construction YardPower PlantBoot CampOre RefineryArmour FacilityAirbaseStrategic Air CommandSeaportDefence BureauAeronautics ComplexExperimental WorkshopCommand HubChronosphereProton Collider
Defences BarricadeSecurity GateReductMultigunner TurretSpectrum TowerGAP TowerSingularity TowerCryo TowerGrand Collider
Protocols Allied Protocols
Surveillance Sweep/Air Recon SweepChemical MortarsSurgical StrikeAirborne AttackBlitzkrieg!Cryo SatDisinformationGPS LockTime BombChrono SwapWire-Guided Missile StrikeMicrowave BurstGOOP StrikeClockstopShrink VortexChrono Rift
Lore Units Cryo LegionnaireFuture Tank X-1Harbinger GunshipPacifier FAVGrand Cannon
Technologies Spectrum TechnologyCryotechnologyGravametricsChronotechnologyTheoretical TechnologyAutoFix "Zakmes" DroneAllied Small Arms and Equipment
Detailed Information Allied Battle TanksAllied Motor PoolAllied Air ForceAllied NavyAllied Cryo Prison KeepersAllied CharactersAllied Supranational BodiesMembers of the Allied NationsAllied Military-Industrial ComplexMilitary Organisation of the Allied NationsThe World of TomorrowAnalysis of the Allied Nations Peacekeeper Divisions

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