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Hunter-Killer

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Hunter-Killer
IconProtectorate
A Hunter Killer, with conventional loadout.
A Hunter Killer with conventional loadout.
Faction ProtectorateLogoThumb Electrical Protectorate
Unit Type Amphibious Tank
Designation Anti-Infantry
Production Building Foundry
Secondary Ability Intercom
Causes garrisoned infantry to panic and flee targeted building
Prerequisite Unknown
Cost Unknown
Production Time 0:00
Dev. Status Modelled
Dimension of Origin  Unknown
Assembled by  Unknown
Key Features  » Oversized CPU
 » Voice synthesizer linked to loudspeaker
 » Unknown calibre modular machine guns (x2)
 » Tracks w/ carbon treads
 » Data files about fear causing entities (Dracula, Satyrs and rats currently loaded)

"I'll pick the flesh from your bones!"

- Hunter-Killer Tank, displaying its sadistic tendencies

BackgroundEdit

Early on, the Core Mind Collective was convinced that with huge numbers of robots, any enemy could fall. In a way, the Collective is correct, but there is one facet they could not understand. While pulling down an enemy was easy enough, the Collective soon learned of a curious human emotion that could win battles alone, called "fear", which the closest analogy that the A.I.s felt was an extremely negative version of the prediction that one's designs would be rejected. When searching through their cache of poetry failed (since the Rising Sun rarely wrote on the subject), several search bots were attached to various human transmissions to learn more. Soon, they hit a breakthrough; in Brazil, army ants were on the march, causing much fear in the region. The Protectorate sent a number of observer nanites to observe the phenomena. While they learned a great deal, something completely unexpected happened.

The army ants marched on a plantation, in patterns whose pure geometry compared to humans pleased the A.I.s. Surely, the humans would fall to these numbers. But then the humans simply pulled out tanks of insecticide and calmly sprayed the swarm. They weren't afraid of these numbers! As the entire swarm died while the humans joked and laughed, the Core Mind Collective's earlier assumptions were invalidated. The clear conclusion was that humans do not fear numbers alone. Noticing that the humans feared the jungle animals fleeing the swarm more, the Collective set upon forging a large, terrifying unit to supplement their great numbers.

The A.I.s were set upon the problem. The first attempt, a large graphic on the sides of tanks showing a growling bear and a skeleton, did not work well nearly as much as the A.I.s hoped. However, they then turned to combining fear with aesthetics, and at the exact nanosecond they came up with a design, the infernal machines of the Protectorate started cranking them out. Large, imposing, and well armed, this Hunter-Killer was everything the Core Mind Collective wanted it to be. It was intentionally designed to vaguely look like a humanoid, but clearly robotic structures to put any person at ill ease. Two machine guns could level entire columns of men, or could be used with other modules better suited to other targets.

Since fear was understood now, "younger" A.I.s were re-coded and implanted with this idea, only being returned to their former state after their task. They were given the sole task of writing scripts which were understood to provoke fear in humanoids, all of which were uploaded into each Hunter-Killer. This was considered necessary, as it was computed that they would cause fear better than some hexagrammatical equation. Indeed, Hunter-Killers often do everything to demoralize their enemy, from attacking non-combatants despite losing the tactical disadvantage, to screaming out obscenities and slurs in a synthesized voice. The full effect against humanoids is unknown, but what is known is that Hunter-Killers are deadly against infantry, and in a way anything that stands against them.

Behind the Scenes Edit

The Hunter-Killer is almost certainly based on a similar looking vehicle from the Terminator movie series.

ProtectorateLogo
ProtectorateLogo
Electrical Protectorate Infinite Army

Paradox-Exclusive Faction.

Basic MalacostracaTechnicNightmaresEffigy
Low-level AggressorsTracersSeekersReflex Light TankEqualizer AA TankScreamer JetLocust GunshipGremlinsAggravator Leaping SubUndertow AA SubMitosis Sub
High-level ExterminatorsExtinctorsHunter-KillerExecutor TripletankObliterator Superheavy ArtilleryDevastator Air BattleshipBehemoth Aerial CarrierInterdictor Air DestroyerEradicator BattlesubEviscerator SubmarineKrakenVenusThe IconProtectorate Tripod
Structures Singularity CoreDisassemblerArtificerFoundryIncubatorTech UpgradesSummoner
Weapon Modules ConventionalGatling AutomaticsRetrospectrum PulsarQuantum DisentanglerPotassium K-RoundsBasilisk ModuleSupport ModuleFractal Module
Technologies Fractal TechNanotechnologyBasilisk Patterns
Detailed Information Core Mind CollectiveDatalog 12cTyranny of NumbersUnstable Components and AttemptsThe RustGrist

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