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Multigunner IFV

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Multigunner Infantry Fighting Vehicle Mk.II
IconIFV
AlliedMultigunnerMkIIIngame
The Multigunner Mk. II
Faction AlliedLogoThumb Allied Nations
Unit Type Multirole Light Tank
Designation Anti Ground/Anti Air
Tier 1
Production Building Armour Facility
Secondary Ability Disembark Passenger
AbilityAlliedUnload
Cost $700
Production Time 0:07
Heroic Upgrade Treads
• Faster, easier turning
Dev. Status Original RA3 Unit
Country of Origin  GreatBritainthumb United Kingdom
Produced by  United Armour, Leeds
Key Features  » Multiturret Mk. II
 » "Bushmaster" 30mm autocannon
 » All-terrain fully adjustable suspension
 » Room for passenger/gunner
 » Full-size spare "Run Flat" tire

"High speed, low drag!"

- IFV operator

Tactical Analysis Edit

AlliedMultiCar
  • Autocannon: The newest variant of the Multigunner IFV comes equipped with a Bushmaster autocannon, which replaces the original Mark's missile launcher. The autocannon is designed primarily for targeting and eliminating light vehicles, though it retains effectiveness against aircraft.
IFVArt

The prototype Multigunner Mk. I

  • Flanker: While its shells were primarily intended to cut through light armour plating, the Multigunner's high speed and ability to fire accurately even while moving makes it well suited to flanking in its standard configuration.
  • Taxi!: The IFV is able to carry one co-pilot at a time, and its special turret automatically adapts to any equipment the co-pilot is carrying, allowing the IFV to augment its passenger's capabilities. The downside is that the IFV is unable to use its own autocannon while carrying a co-pilot.
  • High-Speed, Low-Drag: The IFV trades armour for speed and is able to outrun most other ground vehicles. Therefore most commanders prefer to use IFV for hit-and-run attacks and rapid response. It is also effective at quickly moving infantry across the battlefield, which has led to many a daring sabotage mission by Allied engineers.

WWIII Operational History Edit

File:AlliedIFVIngame.png
Few vehicles in the Allied forces have been of such vital service for so long as the infantry fighting vehicle, known for its speed and reliability in most any combat scenario. The newest version, replacing the famous Beagle, is the Multigunner IFV. While most details about the IFV and the Australian firm responsible for its unique weapons system are widely known, this report of life in the field with such a vehicle by distinguished wartime journalist Selby K. Stewart sheds new light into one of the cornerstones of the Allies' steadfast defence network.

Excerpt from Allies on the Front by Selby K. Stewart Edit

Day 12 -- Budapest Border

"We're easy, man, we adapt," says Specialist Boone as he reconfigures the multiturret on his vehicle in one stroke, prepping for a peacekeeper from the 125th. Intel reports a large contingent of unmounted Soviet infantry ahead, so Boone has stowed the standard-issue missile launcher in favour of a more-appropriate weapon for the upcoming fight. The peacekeeper is quiet, examining what appears to be an oversized shotgun mounted on the roof of the armoured car. Boone is chatty, however, maintaining a steady stream of banter about the war, his family back home, and the different units he's worked with since deploying.

"We had one of them Javelins by last week. Good man, professional, real team player. I just slap that missile launcher of his into the IFV targeting system like so," -- and here Boone demonstrates a procedure that is so quick and complex, that words alone cannot adequately describe it -- "...and it's like peanut butter and chocolate, aye? And last month I was attached to an engineering company, helping fix up the 43rd Armoured after Toledo. I don't know how we fixed some of that stuff. Big brains on those engineers. Great bunch of gents."

Specialist Boone's experience is remarkable but not unique. Even though Multigunner IFVs are organized into their own units, in practice they are constantly assigned to support other combat teams. The IFV is uniquely suited to this role: Its primary firing system lets the IFV make use of its passengers' special-weapons training and equipment in an augmented or modified way, while safely preventing untrained users from accessing any unauthorized configurations. In effect, different classes of co-pilots each give the IFV different capabilities, allowing battlefield commanders to quickly customize their forces to react to any threats they encounter. Even with no co-pilot aboard, IFVs often provide excellent anti-air support for heavy armour via their light missile launchers.

On average, a Multigunner IFV can expect to spend 80 percent of its service life away from its home unit. This must put a strain on most soldiers. Boone's commander, Captain McGregor explains:

IFVConcept

Blueprints of the Multigunner Mk. I

"Unit cohesion is key. It's the sense of family that keeps soldiers in the fight even when things start to get rough. Getting bounced around to different units, always working with new people, most people would have difficulty with that. But that's what IFV crews have to do constantly. It takes a special kind of person to stay combat-effective in that environment."

But Boone resists the idea that he's special: "I'm surrounded by the best soldiers in the world. I can't imagine giving anything but my all."

When asked if he's ever had to transport anyone he didn't like, he wrinkles his nose and laughs. "Let's just say some of the K-9 crews aren't as well-trained as they should be."

By the time Boone finishes a final systems check, the peacekeeper has joined him in conversation. IFV drivers are known for having an intuitive knack for quickly building rapport with other soldiers. Doubtlessly, this is key to the survivability of IFV crews and their co-pilots, above and beyond the versatility and effectiveness of the Multigunner IFV is as a fighting unit.

Post-War Operational History Edit

During its extensive combat use, it was found that the Multigunner IFV was, though a useful basic design, severely deficient in several areas. After the loss of nearly eighty vehicles and crew in a single disastrous day of the Battle of Flanders in April 1968, Allied Command ordered the immediate cessation of IFV production and for a new mark of the design to be presented. The new IFV Mark II redesign was produced by United Armour and featured a new 360 degree turret design that replaced the iconic missile rack with a more conventional autocannon, reinforced hatches, thicker, composite armour plating and a retuned suspension. The first of the Mark II designs rolled off the assembly line in November 1968, and have now widely replaced the Mark I.

Just the StatsEdit

File:IFVVariations.png
The following is a summary of the various modes the new Multigunner Mk. II features:

Multigunner IFV Variants

DefaultEdit

Autocannon damage, and non-tracking AA which can swat slow-movers or still helicopters.

Multigunner IFV
Wheeled
Multirole Light Tank
Cost 700
Build Time 0:07
Health 120
Speed 120
Armour Type Light Armour
M242 Bushmaster Autocannon APHE (Ground)
Reload(5/2s), Splash(10), Intimidating, Move and Fire
Autocannon
Range 250
RPS 3
Damage 20
Suppression 10
DPS 60
M242 Bushmaster Autocannon HEPROXY (AA)
Reload(3/2s), Dumb Fire, Move and Fire
Flak
Range 250
RPS 3
Damage 25
Suppression N/A
DPS 75
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