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Rocket Pathfinder

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Rocket Pathfinder
IconAllied
Faction AlliedLogoThumb Allied Nations
Unit Type Light Infantry
Designation Anti-Tank/Anti-Air
Tier N/A
Production Building Allied Paratrooper Protocol
Secondary Ability Switch Anti-Air Missiles/Anti-Tank Missiles
Cost N/A
Production Time N/A
Heroic Upgrade Anti-Material Rifle
Dev. Status Unknown
Country of Origin  USAthumb United States
Trained at  Air Force Academy, Colorado Springs
Key Features  » MX-202 66mm Flash rocket launcher
 » Sprint AA missiles/Dragon HEAT rockets
 » Lightweight body armour
 » Model 69 night vision device
 » Soft paper (in case of emergency)

"Stand up, hook up, shuffle to the door,
Jump on out and count to four,
And if my main don't open wide,
I gotta reserve by my side!"

- Allied Pathfinder marching cadence

Tactical AnalysisEdit

  • The Flash: Rocket Pathfinders use the MX-202 Flash rocket launcher. This hard hitting, light weight, highly compact rocket launcher allows Rocket Pathfinders to take on Soviet armour and come out standing.
  • Going down: One of the modifications to the MX-202 gives it the capability to switch from anti-tank rockets to surface to air missiles, allowing the Rocket Pathfinders to hunt enemy aircraft.
  • Airborne Vanguard: As part of the elite airborne divisions, Rocket Pathfinders are only available through protocol. They must rely on their partners to keep them safe from infantry, being ill equipped to deal with such enemies.
  • BFG: Recent advances have yielded the TAD-60, a lightweight 25mm anti materiel rifle more deadly than its calibre would suggest. Most Rocket Pathfinders forgo these weapons for weight reasons, but the elite of the Rocket Pathfinders have taken to these rifles. They still use their MX-202s for anti air work though.

Operational HistoryEdit

During the conceptual stages for Plan Troy, planners were fully aware that for the paratrooper forces to be able to operate effectively behind enemy lines, they would not only need to be able to survive on their own supplies for extended periods of time but also to be able to handle a wide variety of threats, from tanks to aircraft. To be able to do this, the paratrooper forces would need to be equipped with a variety of weapons. At the same time, weight was a concern, so the weapons could not be too heavy, or they would end up overburdening the paratroopers.

These were some of the considerations involved when it was being debated as to what weapons the paratrooper forces' anti-tank specialists would carry. The Javelin was then still experimental, and its weight would have likely ruled it out anyway. In the end, the MX-202 "Flash" rocket launcher was chosen. A lightweight, box shaped launcher, the MX-202's most unique feature was its ability to fire four shots before having to reload. While it was still outclassed by heavier missile launchers, the weapon packed a considerable punch for its weight. Additionally, the MX-202 could also fire special "Sprint" surface-to-air missiles, saving the need for a separate anti aircraft weapon. Generally, every squad will have at least two of these rocket launchers wielded by specialists, who are referred to as Rocket Pathfinders.

In addition to acting as the squad's anti-tank and anti-air specialists, some Rocket Pathfinders also take on additional roles and weapons. Usually, those Rocket Pathfinders with good marksmanship are known to employ anti-materiel rifles in addition to their rocket launchers, though such weapons usually require the aid of another soldier to carry them because of their weight. Recently, a newly developed 25mm anti-materiel rifle known as the TAD-60 has become popular amongst such Rocket Pathfinders for its light weight and heavy stopping power.

Quotes Edit

Rocket Pathfinder Edit

FanFiction

Turns out units have something to say

This article (Rocket Pathfinder), contains fan-contributed voice script lines and isn't automatically canon. On the other hand, no one said it isn't.

It may or may not be used for Paradox, in either the game or the Lore. Italicized script is canon: non-italicized script is not. Its status and contents may be debated in the the discussion page of the appropriate article.


Select Edit

  • Rocket Pathfinder!
  • At the ready!
  • Ready to move!
  • Armed!
  • Rockets ready!
  • Coming in clear, Commander!
  • Elite!

Moving Edit

  • On the double!
  • Move!
  • Keep low!
  • Confirmed!
  • Look alive!

Garrisoning Structure Edit

  • Alright, we're going in!
  • Set up in there!
  • Cover!
  • Looks good.

Attacking Edit

  • Hallelujah!
  • Keep it steady!
  • Flanking!
  • Fire!
  • We've got 'em!
  • On your marks!

Move to Attack Edit

  • Bringing the heat!
  • Get ready!
  • Bringin' the best!
  • Ready for anything!
  • On it, command!
  • Getting in range!

Switch Anti-Air Missiles/Anti-Tank Missiles Edit

  • Changing munitions!
  • Switching!

In combat Edit

  • Blow 'em away!
  • Firing!
  • Stay focused!
  • Steady!

Under fire Edit

  • Under fire!
  • Duck and cover!
  • Hit the dirt!
  • Where's our support!?

Just the StatsEdit

Pathfinder

Light Infantry
Cost 300
Build Time N/A
Health 100
Speed 50
Armour Type Infantry
MX-202 Rocket Launcher (Surface)
Dumb-Fire, Knock-Back, Splash(25), Reload (4/3s)
Cannon
Range 200
RPS 1
Damage 20
Suppression 5
DPS 20
MX-202 Rocket Launcher (Air)
Tracking, Knock-Back, Reload (4/3s)
Missile
Range 200
RPS 1
Damage 20
Suppression 5
DPS 20
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Allied Nations Peacekeeping Divisions

Italics designate Paradox-Exclusive units and structures.

Infantry Attack DogPeacekeeperJavelin SoldierHeavy DefenderEngineerSpyRiflemanRiot AgentRocketeerTanyaPathfinderRocket Pathfinder
Vehicles MCVProspectorRiptide ACVMultigunner IFVArmoured Response VehiclePavlov Handler TankGuardian TankIcarus Mobile AAAHorizon Artillery TankMirage TankAthena CannonAssault StrikerStewart TankValkyrie Self-Propelled Gun
Experimental Vehicles Particle ExpellerFusion TorchtankBarkhausen ProjectorPlanck CompressorRosen Bridging TankPion Isospin ArrayHiggs MASS TankAres Mobile Solar CannonBohr Wavefunction Adjuster
Aircraft Apollo FighterVindicatorCardinal Transport CopterNightingale CarryallCryocopterLongbow LiberatorCentury Bomber
Heavy Aircraft Pulsar Drone MissileMesofortress GunshipAchilles Superiority FighterHeisenberg Assault CopterQuasar DroneFalcon Command Helicopter
Watercraft DolphinHydrofoilSwan Amphibious PlaneAssault LanderAssault DestroyerSubhunter FrigateAlert IcebreakerAircraft Carrier
Structures Construction YardPower PlantBoot CampOre RefineryArmour FacilityAirbaseStrategic Air CommandSeaportDefence BureauAeronautics ComplexExperimental WorkshopCommand HubChronosphereProton Collider
Defences BarricadeSecurity GateReductMultigunner TurretSpectrum TowerGAP TowerSingularity TowerCryo TowerGrand Collider
Protocols Allied Protocols
Surveillance Sweep/Air Recon SweepChemical MortarsSurgical StrikeAirborne AttackBlitzkrieg!Cryo SatDisinformationGPS LockTime BombChrono SwapWire-Guided Missile StrikeMicrowave BurstGOOP StrikeClockstopShrink VortexChrono Rift
Lore Units Cryo LegionnaireFuture Tank X-1Harbinger GunshipPacifier FAVGrand Cannon
Technologies Spectrum TechnologyCryotechnologyGravametricsChronotechnologyTheoretical TechnologyAutoFix "Zakmes" DroneAllied Small Arms and Equipment
Detailed Information Allied Battle TanksAllied Motor PoolAllied Air ForceAllied NavyAllied Cryo Prison KeepersAllied CharactersAllied Supranational BodiesMembers of the Allied NationsAllied Military-Industrial ComplexMilitary Organisation of the Allied NationsThe World of TomorrowAnalysis of the Allied Nations Peacekeeper Divisions

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