Soviet Protocols work from non-production structures. It is enough to have one structure with the highest tier to have access to the highest variant of a power. How they upgrade is not decided yet.
A zone is designated, all friendly units outside that zone gain a speed boost and a firepower debuff and all units inside the zone gain the opposite effects.
Heavy gliders fly over the battlefield to the target designation, damaging whatever they land on. Beware of enemy anti-air weapons. Contains Spetsnaz infantry and T-64R Microhammer tanks.
A Badger Bomber flies over the targeted area, dropping propaganda leaflets that boost morale and stats of your troops while decreasing the morale and stats of your enemies. Upgradable.
A magnetic field from a satellite pulls enemy armoured units into orbit. It can be moved around just like a unit, but lasts only a short while. Higher levels pull bigger units up and last longer.
Invisible mines with EMP effects are dropped at the targeted area. Those mines can hurt infantry but not much, and after some time their batteries run out, rendering them useless.
A missile with a special agent hits the area where Desolator Defoilant should be spread and invokes a chemical reaction resulting in the explosion of the defoilant.
Help from the local populance! Target a civilian structure and the inhabitants give you all kinds of metal goods they do not need anymore, thus giving you valuable material in effect. This damages those structures.