Special Tags are the extra features that units have as passive traits. They are listed in the "Tags" portion of a unit's statistic box or weapon box and linked back to here for reference. Note these are not coding tags, but simply shorthand representations of features.
Admin Note: It is important to not change the names of the tags as doing so will eventually result in breaking many links. You have been warned.
Unit Tags[]
Amphibious[]
These units can operate on both land and water.
- Examples: Riptide ACV
Airmobile[]
This vehicle is light enough to carried by helicopters with the Winch tag.
- Examples: Stewart Tank
Atomic Core[]
Upon death, these units have a 25% chance of leaking radiation, and a 5% chance of exploding.
- Examples: Nian Tank
Blending In (X)[]
These units can conceal themselves as other units or shrubbery.
- Examples: Mirage Tank
Camouflaged[]
When in certain terrain, these units gain stealth.
- Examples: Krait Sniper
Circling (X)[]
Radius in which certain aircraft move while idle.
- Examples: Apollo Fighter
Clone[]
Units with the Clone tag move slower unless accompanied by a unit with the Officer tag.
- Examples: Watchman
Defrosts (X)[]
These units take longer to be frozen, freezing at the percent rate indicated.
- Examples: Alert Icebreaker
Degenerates (X)[]
These units lose X amount of health per second.
- Examples: Dreadnought
Degrades[]
These units are mechanically complex and react poorly to damage. When these units hit yellow or red damage, their movement slows and their ability recharges take much longer.
- Examples: Mecha Tengu/Jet Tengu
Detector (X)[]
These units detect stealthed units in a radius of X.
- Examples: Quasar Drone
Engineer[]
These units can capture and repair structures, fix bridges, clear mines, and place explosives on walls.
- Examples: Engineer
Fearless[]
These units are immune to stunning and suppression.
- Examples: Satyr
Fireproof[]
These units take 25% from fire weapons.
- Examples: Napalm Ranger
Fire Magnet[]
Any attempt to fire "through" the target will strike it instead.
- Examples: Scrapper Tank
Frenzied[]
These units cannot be suppressed if in the presence of other units with the Frenzied tag.
- Examples: Auxiliary
Hovers[]
These units don't quite touch the ground. Hovering units take half damage from mines, but tend to have long acceleration and deceleration times.
- Examples: Riptide ACV
Immunity (X)[]
The unit is not affected by weapon type X.
- Examples: Tsukumogami Proto-Suit
Minesweeper[]
These units takes 10% damage from mines.
- Examples: Armoured Response Vehicle
Move Through Cover[]
The unit is not affected/slowed down by certain terrain types.
- Examples: Mirage Tank
NBC Protection[]
Units are stunned half as long by stun weapons, are immune to tear gas, and take 25% damage from toxin, nano, and radiation weapons.
- Examples: Chemical Trooper
Officer[]
Speeds up units with the Clone tag and makes them immune to suppression.
- Examples: Noble Officer
Regenerator[]
Gains the number indicated of health back per second.
- Examples: Apocalypse Tank
Skirmisher[]
Skirmisher infantry can execute a Reverse Move and fire their weapons off-axis, but when suppressed are incapable of attacking.
- Examples: Imperial Warrior
Take-Off Speed (X)[]
Speed at which airplanes take off.
- Examples: Apollo Fighter
Terrifying[]
This unit is very scary.
- Examples: Apocalypse Tank
Transport (X)[]
Can transport the indicated number of infantry units.
- Examples: Riptide ACV
Uncrushable[]
Cannot be crushed by vehicles. Duh!
- Examples: Tesla Trooper
Unstoppable[]
This unit is not slowed when crushing enemies.
- Examples: Apocalypse Tank
Volatile[]
Upon death, these units have a 100% chance of exploding.
- Examples: Terrorist
Wading[]
These units can walk underwater.
- Examples: Aggressors
Wheeled[]
This unit is incapable of pushing through dense terrain.
- Examples: Multigunner IFV
Winch[]
This vehicle can carry vehicles with the Airmobile tag.
- Examples: Bluejay Transport
Weapon Tags[]
Afterburn (X/Y)[]
Continues to do X damage per second for Y seconds after the attack strikes.
- Examples: Napalm Ranger
Area of Effect (X)[]
Area of effect weapons deal damage in a radius, with no drop-off from the epicenter of the blast.
- Examples: Barkhausen Projector
Cryo Weapon[]
Freezes rather than doing damage.
- Examples: Cryocopter
Cold (X)[]
Does X freezing damage as well as regular damage.
Degarrison[]
These weapons deal full damage to units inside garrisons.
- Examples: Conscript
Drop-Off[]
Weapons that Drop-Off do less damage the farther away the target is.
- Examples: Hammer Tank
Dumb Fire[]
This weapon is a projectile that will not follow its target in flight, so it may miss moving enemies.
- Examples: Conscript
Effective (X/Y)[]
This weapon is X% effective against unit type Y.
- Examples: Dolphin
Harasser[]
This weapon deals double damage to Ore Collectors.
- Examples: Mecha Tengu/Jet Tengu
Inaccurate (X)[]
Inaccurate weapons drift off target during flight, not always striking the intended area. The number shows how far a projectile may drift.
- Examples: Conscript
Indirect[]
Indirect weapons don't need line of sight, and can be fired over obstacles.
- Examples: V4 Rocket Launcher
Instant Kill (X)[]
These weapons completely negate certain unit classes or armour types, killing them in one shot.
- Examples: Tesla Coil
Intimidating (X)[]
Suppresses in a radius even if the weapon does no area damage.
- Examples: Kirov Airship
Finishing Blow[]
Does double damage to suppressed enemies.
- Examples: Watchman
Knock-Back[]
Weapons that deal knockback will send enemy infantry flying on impact.
- Examples: Peacekeeper
Limited Ammo (X)[]
Carries a limited number of shots for the weapon indicated, after which the unit will have to return to reload.
- Examples: Longbow Helicopter MK I
Line Fire[]
Hits everything on the path to the target.
- Examples: Wave-Force Artillery
Lingers (X)[]
Leaves behind an area for X seconds where it will continue to strike targets.
- Examples: Conscript
Lock-On (X)[]
Weapons with Lock-On take a moment before firing on a target, during which time they must face the target.
- Examples: V4 Rocket Launcher
Move and Fire[]
This weapon can be fired while on the move.
- Examples: Auto Go
Off-Hand[]
The unit will swap between this and another primary weapon when attacking.
- Examples: Spetsnaz
Pinning[]
Deals half-damage to suppressed enemies.
- Examples: Pincer ICV
Ramp Up (X)[]
This weapon increases in X Stat the longer the object has been firing.
- Examples: Legionnaire
Reloads (X/Y)[]
After X shots, this weapon must spend Y time reloading.
- Examples: Conscript
Scattergun[]
Scattergun weapons hit a larger area the farther away the target is.
- Examples: Weasel Utility Tank
Shrink[]
Shrink weapons reduce the size of a target, increasing speed and decreasing all other stats.
- Examples: Cryocopter
Splash (X)[]
Weapons that do splash damage explode over an area, doing less damage farther away from the epicenter. The number defines the radius.
- Examples: Mortar Truck
Spread[]
This weapons represent inaccurate suppression fire; they scatter like Inaccurate weapons, but have a small Area of Effect as well.
- Examples: Pincer ICV
Stun (X)[]
This weapon disables targets for X seconds.
- Examples: Commissar
Sub-Unit Launch (X/Y)[]
This unit's weapon uses smaller units such as drones. X defines the names of theese units and Y defines the maximum number that can be used at once.
- Examples: Aircraft Carrier
Sweeping[]
This weapon tracks horizontally across the target as it fires.
- Examples: King Oni
Tracking[]
This weapon is a projectile that will follow the enemy in flight.
- Examples: Javelin Soldier
(Unit Type) Only[]
(Unit Type) Only weapons can only fire on the indicated type of unit.
- Examples: Hammer Tank
Vampire[]
Vampire weapons convert this percentage of damage dealt into health for the user.
- Examples: Hammer Tank