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Special Tags are the extra features that units have as passive traits. They are listed in the "Tags" portion of a unit's statistic box or weapon box and linked back to here for reference. Note these are not coding tags, but simply shorthand representations of features.

Admin Note: It is important to not change the names of the tags as doing so will eventually result in breaking many links. You have been warned.

Unit Tags[]

Amphibious[]

These units can operate on both land and water.

Airmobile[]

This vehicle is light enough to carried by helicopters with the Winch tag.

Atomic Core[]

Upon death, these units have a 25% chance of leaking radiation, and a 5% chance of exploding.

Blending In (X)[]

These units can conceal themselves as other units or shrubbery.

Camouflaged[]

When in certain terrain, these units gain stealth.

Circling (X)[]

Radius in which certain aircraft move while idle.

Clone[]

Units with the Clone tag move slower unless accompanied by a unit with the Officer tag.

Defrosts (X)[]

These units take longer to be frozen, freezing at the percent rate indicated.

Degenerates (X)[]

These units lose X amount of health per second.

Degrades[]

These units are mechanically complex and react poorly to damage. When these units hit yellow or red damage, their movement slows and their ability recharges take much longer.

Detector (X)[]

These units detect stealthed units in a radius of X.

Engineer[]

These units can capture and repair structures, fix bridges, clear mines, and place explosives on walls.

Fearless[]

These units are immune to stunning and suppression.

Fireproof[]

These units take 25% from fire weapons.

Fire Magnet[]

Any attempt to fire "through" the target will strike it instead.

Frenzied[]

These units cannot be suppressed if in the presence of other units with the Frenzied tag.

Hovers[]

These units don't quite touch the ground. Hovering units take half damage from mines, but tend to have long acceleration and deceleration times.

Immunity (X)[]

The unit is not affected by weapon type X.

Minesweeper[]

These units takes 10% damage from mines.

Move Through Cover[]

The unit is not affected/slowed down by certain terrain types.

NBC Protection[]

Units are stunned half as long by stun weapons, are immune to tear gas, and take 25% damage from toxin, nano, and radiation weapons.

Officer[]

Speeds up units with the Clone tag and makes them immune to suppression.

Regenerator[]

Gains the number indicated of health back per second.

Skirmisher[]

Skirmisher infantry can execute a Reverse Move and fire their weapons off-axis, but when suppressed are incapable of attacking.

Take-Off Speed (X)[]

Speed at which airplanes take off.

Terrifying[]

This unit is very scary.

Transport (X)[]

Can transport the indicated number of infantry units.

Uncrushable[]

Cannot be crushed by vehicles. Duh!

Unstoppable[]

This unit is not slowed when crushing enemies.

Volatile[]

Upon death, these units have a 100% chance of exploding.

Wading[]

These units can walk underwater.

Wheeled[]

This unit is incapable of pushing through dense terrain.

Winch[]

This vehicle can carry vehicles with the Airmobile tag.

Weapon Tags[]

Afterburn (X/Y)[]

Continues to do X damage per second for Y seconds after the attack strikes.

Area of Effect (X)[]

Area of effect weapons deal damage in a radius, with no drop-off from the epicenter of the blast.

Cryo Weapon[]

Freezes rather than doing damage.

Cold (X)[]

Does X freezing damage as well as regular damage.

Degarrison[]

These weapons deal full damage to units inside garrisons.

Drop-Off[]

Weapons that Drop-Off do less damage the farther away the target is.

Dumb Fire[]

This weapon is a projectile that will not follow its target in flight, so it may miss moving enemies.

Effective (X/Y)[]

This weapon is X% effective against unit type Y.

Harasser[]

This weapon deals double damage to Ore Collectors.

Inaccurate (X)[]

Inaccurate weapons drift off target during flight, not always striking the intended area. The number shows how far a projectile may drift.

Indirect[]

Indirect weapons don't need line of sight, and can be fired over obstacles.

Instant Kill (X)[]

These weapons completely negate certain unit classes or armour types, killing them in one shot.

Intimidating (X)[]

Suppresses in a radius even if the weapon does no area damage.

Finishing Blow[]

Does double damage to suppressed enemies.

Knock-Back[]

Weapons that deal knockback will send enemy infantry flying on impact.

Limited Ammo (X)[]

Carries a limited number of shots for the weapon indicated, after which the unit will have to return to reload.

Line Fire[]

Hits everything on the path to the target.

Lingers (X)[]

Leaves behind an area for X seconds where it will continue to strike targets.

Lock-On (X)[]

Weapons with Lock-On take a moment before firing on a target, during which time they must face the target.

Move and Fire[]

This weapon can be fired while on the move.

Off-Hand[]

The unit will swap between this and another primary weapon when attacking.

Pinning[]

Deals half-damage to suppressed enemies.

Ramp Up (X)[]

This weapon increases in X Stat the longer the object has been firing.

Reloads (X/Y)[]

After X shots, this weapon must spend Y time reloading.

Scattergun[]

Scattergun weapons hit a larger area the farther away the target is.

Shrink[]

Shrink weapons reduce the size of a target, increasing speed and decreasing all other stats.

Splash (X)[]

Weapons that do splash damage explode over an area, doing less damage farther away from the epicenter. The number defines the radius.

Spread[]

This weapons represent inaccurate suppression fire; they scatter like Inaccurate weapons, but have a small Area of Effect as well.

Stun (X)[]

This weapon disables targets for X seconds.

Sub-Unit Launch (X/Y)[]

This unit's weapon uses smaller units such as drones. X defines the names of theese units and Y defines the maximum number that can be used at once.

Sweeping[]

This weapon tracks horizontally across the target as it fires.

Tracking[]

This weapon is a projectile that will follow the enemy in flight.

(Unit Type) Only[]

(Unit Type) Only weapons can only fire on the indicated type of unit.

Vampire[]

Vampire weapons convert this percentage of damage dealt into health for the user.

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